It appears to boil down to the basic principle ‘Narrative = Story + Plot’ In other words, the Plot is all of the elements involved, and exactly what happens or occurs, and the Story is the way that these elements are presented to is; the way the story is told.
There are several theorists with their own definitions of what animation is, and when writing the essay I’ll need to reference and analyse these definitions.
On perhaps the most basic level of understanding Paul Well’s defines a ‘story’ as: ‘A sequence of events taking place over a particular period of time.’ This works as a standard dictionary definition of what animation is. However, I believe that if I’m to explain how narrative is to be understood and appreciated in animation, I’ll have to refer to more specific explanations and theories of the different story telling methods and devices. ‘Understanding Animation’ written by Paul Wells provided some excellent explanations of various narrative strategies and devices, and I feel that I should elaborate on these in the essay, with regards to how they enhance and enrich the narrative flow of the animation. The following definitions and devices were researched from the previously mentioned ‘Understanding Animation.’ There are a number of specific devices and definitions, but I have so far only explored those with the greatest relevance to the topic.
METAMORPHOSIS: This is the process by which one image literally transforms or shifts into another. It’s unique to animation in the sense that it is not possible in a realistic film or scenario. It provides a unique, powerful approach to instantly linking two or more unrelated images. The ‘best economy of narrative continuity’ It allows transition between two forms and can instantly allow the story to progress. Such as a witch turning into a mouse: There is a massive jump between two such characters, if this were shown in a cut, it would be impossible to tell how the two forms are related, however, a visible morphing of the two forms explains everything in a few seconds, and even narrates itself in terms od creating a link between to characters or situations. It’s an effective method of getting a lot of information across in a short space of time, which leads on to the next device.
CONDENSATION: Literally condensing a large amount of story or narrative information into a small time frame. This is most noticeable in instances such as the ‘Elliptical cut’. This is usually depicted as a fade between two scenes, or the sliding of one frame over another, etc. It’s establishing a sense of time passing in a short space of time with an appropriate transition. This is often used in cartoons as an 11 minute slot means the story has to be told as quickly and effectively as possible. I can see this being a very useful strategy in my own work, as no doubt the short animations I hope to create will require similar 'narrative economy'.
SYNECDOCHE: Basically defined as “The process by which a metaphorical representation, or part of a character can represent the whole.” This can be applied in a number of different ways and is related to condensation, however my first thoughts went back to the animated claymation ‘Darkness/Lightness/Darkness’ posted in a previous blog entry. As each of the limbs enters, they represent the different functions of the body: Sight, touch, taste, etc. This is a representation of a much larger ultimate theme, the human body. However, each of the limbs takes on its own character as they are embodied with characteristics by the way in which they function: The hands are inquisitive and curious (and destructive and creative), the feet try to break the doors down in a rather boisterous manner, and the eyes are always searching the area and seem to take a moment to process what is happening as a real human eye would.. This can be an excellent narrative device in terms of representing a grander scheme of things, and perhaps goes hand in hand with semiotics.
I am greatly interested in the narrative structure of animation and the flexible plasmatic manner by which a tale can be told. What I’ve seen and learned has buffered my thoughts that it is indeed a ‘fake’ medium not bound by the conventional laws. I hope to further my own understanding of the limitless number of ways in which a story can be narrated, in order to appreciate the work of others on a higher level, and in turn be able to construct my own work with deeper thought towards narration devices, and consequently better results.



